ReleasedHow it plays
Tap a tile and a house pops up with a bouncy little animation and a piano note. Keep tapping and the notes become a melody, and the houses become a town.
You only decide where the bricks go and what colour they are. Everything else follows from context — walls by the edge become stone arches, matching roofs merge into terraces, gaps between tall houses get bridges, and a lone tall column becomes a spired tower.
Time keeps flowing even when the game is closed. Grass spreads, trees grow, ivy and moss creep in, and residents arrive by airship with small wishes — fulfil them to unlock windmills, lighthouses, an observatory and more.
Rain, snow, fog, rainbows and the occasional cloud whale. When you are happy with your town, record a time-lapse, print a postcard, or share the whole island as a link.
- Genre
- Cozy builder · Idle growth · Sandbox
- Status
- Released · Beta
- Weather
- Sunny afternoon
- Released
- Built with
- Three.js and the Web Audio API, packed into one 0.7 MB HTML file. No external art — houses, clouds, music and sound are all generated by code.
Screenshots
Controls
Desktop
- Left click
- Add a floor
- Long press
- Remove a floor
- Left drag
- Rotate the view
- Mouse wheel
- Zoom
- Right drag
- Pan
- H
- Hide the interface
Phone & tablet
- Tap
- Add a floor
- Long press
- Remove a floor (with a vibration)
- One-finger drag
- Rotate the view
- Pinch
- Zoom
- Two-finger drag
- Pan
Updates
Beta ·
First public beta: residents and wishes, island expansion, weather, offline growth, time-lapse replay, island share codes, postcards and the waltz soundtrack. Phone fixes for high-density screens and touch accuracy.
Credits
- Design & code
- Qingkong Studio
- Music & sound
- Qingkong Studio (procedural)
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