Released · BetaGlowdive
Communityby NullPtr404
Fire gem orbs from your lantern, chain them through glowing coral and jellyfish, and unleash the stored light as a tide on the monsters rising from the abyss.
- Arcade
- #pinball
- #roguelite
- #deep-sea
- #one-finger
- #daily-challenge
- #physics
- AI-assisted
Free demo · Network features are unavailable during play
About the game
A portrait, one-finger deep-sea pinball roguelite.Drag to aim and release to fire gem orbs from the lantern at the top. Orbs chain through coral, shock jellies and burst bubbles; when every orb of a shot has drained, the light stored by the chain becomes a Light Tide that blasts the foes nearest the red line. Longer chains hit harder.Time keeps flowing: waves of monsters rise from the deep. Jellies pulse, krill dart and pufferfish dodge your orbs. Fire again as soon as the lantern recharges. After each depth, pick one of three: a new orb, an upgrade or a relic. No two runs build the same.The free version covers the first 3 depths (the Shallows). The full version adds 10 depths, a three-phase boss, Endless Dive, and all 12 orbs and 58 relics. Coming soon to itch.io.· Daily Dive: the same sea for everyone each day· Result share card and a replay of your best shot· English and Chinese, plays offline, phone or desktop
- Published
- Languages
- zh · en
- Orientation
- Portrait
- AI tools
- Claude
How to play
Desktop
- Mouse or ← → to aim (hold Shift for fine aim)
- Click, Space or Enter to fire
- Esc to pause
Mobile
- Hold and drag to aim
- Release to fire; release near the lantern to cancel
- Released before recharge? The shot fires automatically when ready
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